Living Soil
Every farmland block carries its own fertility — draining under harvest, halved by rotation, recovering over three days of fallow. Tired soil turns visibly pale and cracked.
Worth growing.
Cultivation makes farming a practice instead of a chore — soil that lives and tires, fields worth planning, food worth varying. Everything grows from vanilla crops and vanilla blocks.
Cultivation is fully designed and specced — implementation is underway. Nothing is released yet; everything below describes the design.
Every farmland block carries its own fertility — draining under harvest, halved by rotation, recovering over three days of fallow. Tired soil turns visibly pale and cracked.
Eating the same food again and again dulls it, down to half effect. Three different foods reset the fatigue — and the crafted stews finally repay the bowl with 2-minute buffs.
Diamond and netherite hoes till farmland with a permanent bonus-drop chance, and the composter produces Fertilizer — one dose, +1 yield on each of the next 15 harvests, renewed for the life of the farm.
Iron, diamond, and netherite. One swing harvests and replants a full 3×3 — large-scale manual farming as rhythm instead of tedium.
Also in the design: a 20% polyculture growth bonus for alternating-row fields, and villager farmers that rotate crops and rest tired ground. Full feature list →
Cultivation is a member of Concord — a modular collection of system overhauls. Install any, combine all: every mod stands entirely on its own, and siblings light up together without ever being required.