Cultivation
Cultivation logo

Cultivation

Worth growing.

Cultivation makes farming a practice instead of a chore — soil that lives and tires, fields worth planning, food worth varying. Everything grows from vanilla crops and vanilla blocks.

In Development

Cultivation is fully designed and specced — implementation is underway. Nothing is released yet; everything below describes the design.

Living Soil

Every farmland block carries its own fertility — draining under harvest, halved by rotation, recovering over three days of fallow. Tired soil turns visibly pale and cracked.

A Varied Table

Eating the same food again and again dulls it, down to half effect. Three different foods reset the fatigue — and the crafted stews finally repay the bowl with 2-minute buffs.

Invested Farmland

Diamond and netherite hoes till farmland with a permanent bonus-drop chance, and the composter produces Fertilizer — one dose, +1 yield on each of the next 15 harvests, renewed for the life of the farm.

The Scythe

Iron, diamond, and netherite. One swing harvests and replants a full 3×3 — large-scale manual farming as rhythm instead of tedium.

Also in the design: a 20% polyculture growth bonus for alternating-row fields, and villager farmers that rotate crops and rest tired ground. Full feature list →

Part of Concord

Cultivation is a member of Concord — a modular collection of system overhauls. Install any, combine all: every mod stands entirely on its own, and siblings light up together without ever being required.